Combat Boots These magical boots increase the wearers ability to inflict damage on an opponent during combat. Boots of Climbing These boots will allow the wearer to perform acrobatic acts previously not possible. Boots of Quiet Only the dreaded hill panther will make less noice than the wearer of these enchanted boots. Boots of Speed These boots not only make the foot feel fleet, but make you fleet of foot. Steel Shod Boots Heavy but they offer good protection. Leather Boots Comfortable boots made of soft leather, they offer some protection from the elements. Chain Gloves Sturdy links of steel provide excelent defence for the hands. Iron Cap Protection yes, but it feels like a steel vice. Leather Cap Old cracked leather provides a minimal amount of protection for the mellon. Leather Gloves Loose fitting and poorly made, these gloves are barely adequate for the job. Silk Gloves Fine silk of amazing strength lend a small amount of protection without interfering with dexterity. Gauntlets of Deception -2 These gloves apear to magical of a benificial nature. To bad they are not. Dragons Claws +3 Prized by all, these gloves will lend great defence to the wearer. Tiger Paws +2 Mystical gloves that render the wearer resistant to magic. Gauntlets of Combat +1 These are valuble gloves for the man who likes to brawl. Medusas Kin -1 Repugnant is the adventurer who falls for this curse. Somewhere a medusa laughs. Gauntlets of Pain -2 This foul curse is considered one of the most painfull. One will never play the flute again if worn to long. Gauntlets of Regula +2 These fine gloves were worn by Regula the Paladin in his trips to the nine planes of Hell. They are well known and feared by all evil spawn. Gloves of Regeneration +1 Useable by any class, these gloves are considerd the most powerfull of there kind. Gloves of Thievery +10% Easily one of the most usefull of armors, usefull to none but thieves. What is one mans livelihood is another mans slit purse. Gloves of Thumbs -15% A bane to all thieves. -15% to pick locks and disarm traps. Gauntlets of Strength +1 Strength being the first attribute of fighters, it is they who reap the wild wind of this ancient magic. Gauntlets of Damage +1 Only non magical classes may use these gloves, a gift from the god of war. Plate Gauntlets Heavy and ruff, these gloves are common and cheap. Gloves of The Huntsman +3 Favored by the ranger, these gloves will do good for no other. Gloves of The Seasons +2 Unable to were gloves, the Four Seasons developed a magical cover for the hands. None will benefit but the loyal Monk. Gloves of Wizardry +1 Only mages may were these fine gloves, all else should keep there distance. Shield of Protection This marvelous shield allows the user to cast spells of protection. Shield of Entanglement This shield seams to trip the bearer during battle, what trickery is this. Shield of Happenstance +1 This shield seams as an ordinary magical shield in all ways, however the bearer seams to have most excellent fortune. Shield of Magicks A strong defense against arcane magicks. Shield of the Blue Oxen +2 This wondrous shield allows it's user to regenerate old wounds. Shield of Healing +1 This great gift allows the user to heal thyself of many ailments. Shield of Shields +4 Nobody knows whence it came or why, but it is considered the ultimate defensive device. Dragons Breath +2 For the warrior jealous of the dragons breath. Shield of Hawk Sight +2 The marvoulous shield is valuble not only as protection, but as an aid in the darkness. Shield +3 The culmination of magic and armor. This magical item is valued like no other. Shield +2 Brute magical force has turned this shield into a powerfull aid. Iron Scales +1 Truely a rare find, this shield will help defend against physical damage. Shield of Vulnerability -1 A sick perversion of the most ancient magic, one who looks for aid is beseached with peril. Shield +1 The most ancient of magicks allow this shield to come to the aid of its user. Shield Sturdy and strong, this shield will stop many a strong swing, if used properly. Cap of Anti Magic +2 This cap generates a globe of Anti - Magic about it's wearer. A must for the serious dabbler in the mystic arts. Cap of Defence +2 It is said that the posessor of this fine cap is immune to many spells? Cap of Regeneration +1 It's simple apperance can easily throw even the most astute of sages. Cap of Protection +2 Found in the tomb of some ancient wizard, it was the prize of a hard fought battle with a lich. Cap of The Magi +2 One of the most sought after relics by mages of all orders. It is truely a powerfull cap. Cap of Spells +1 A snug fit allows the easy conveance of the power giving magicks of this fine cap. Dunce Cap -3 A sick perversion. This evil cap was a gift from an evil mage in an attempt to enslave a rival. Winged Helm of Zephron +4 Helm of Heroism +2 One of the most prized of prizes. Helm of Speed +1 Power will seap into the feet of the wearer of this magical piece. Helm of The Vikings +1 Created by Elric to aid him in battle, it was turned aginst him in a battle with rivals. It now aids any but Elric. Helm of Kranack +1 Easily one of the most saught after relics of old. It is a strong ally to the brave. Helm +1 Strong magicks will come to the aid of the wearer of this fine helm. Helm of Defense +2 This strange looking but awsome helm gives the wearer the ability to dodge normal missiles. Helm of True Sight +1 This mighty artifact is capable of many wondrous things, the least of wich is to ferret out hidden passages and illusions. Helm of Might +1 This wondruous helm is a boon to the fighter class. Helm of Pain -1 A cursed helm originating from a masochist wizard who enjoyed the torment of the Man-At-Arms. Helm This is a tortuous rendition of finer helms. A true delight to remove.